Thursday, August 20, 2009
Bionic Commando... Less time and Play....
At first i thought, seeing the logo of Capcom i was sure that this game, knowing that it has got and given its developers lots of acclaim for its best 3rd person action such as Devil may cry and such with its superb graphics and game play exploration, was very much disappointed. I will tell you why in little less than in 100 words from now...
Story:
the story is like this, the hero is Nathan Spencer, he is the last among the special operative force for the army called the bionic commandos... but sadly they are striped down from their position and are executed due to their wrong doing or whatsoever... he is about to be executed when something really bad happens in astenteon city and he is called in to the army again as the last hope to find or explore the devastated city(by nuclear weapon) for the source of the cause as well as the motive behind it... so here you are with a completely empty city(with some bad guys, of course!!!) to explore and help the military take back the city from the terrorist threat....(here too... stop pulling my legs!) in return to giving him, our hero`s, life back along with his so called missing wife.. who would say no to that...
Graphics:
the game design and its location is superb you would have a number of picture perfect areas like the waterfalls in the underground canyon, a residential park and the city sky scrapers and the lush green forest in the middle of a research facility... but even then there are somethings to taken care of like the weapons to look for and enemy robots in the vicinity...
Game play:
it is so simple like you are given a situation either to find something or deactivate something and nothing else... you are encountered with small groups of soldiers and robots to take down either by close contact with your bionic arm(that i mostly prefer like grapple, smash and throw) or the silly mechanics of shooting with your three switchable weapons a grenade type, a heavy weapon, a light weapon...
The exploration of an area is very limited but the game shows you with a false notion like you can climb any building but sadly you are not allowed so cause the radiation will kill you!!!!!
the boss battles are so simple.... (bleh!!! only took me about minutes or so... for me)
Combat system:
as said the three types of weapons are delivered to you from the military constantly... so you can switch weapons from the crates that are delivered....
mine is the tarantula, its the best and the sniper rifle is good too...
The game has got all the good things you need
1.Nice graphics
2.An okay Hero(if i might say, not that good)!!!
3.A good space to explore..in an so said open environment... (Eww!!! radiation)
the bad things however are
1.non adjustable graphic settings...well it still ran smooth but i prefer to say smooth and not great since i have to exit it once or twice seeing that it is heating my board like a hot cake in the oven...
2.Very rigid mode of transportation like swinging, and running.... i thought it would be more like Spider-man but it was not...
3. the area to explore was limited owing to the stupid radiation that gave us only a narrow way to travel
what i loved in this game was the menu navigation... with the bionic arm to navigate and select the options... cool....
also the city with its splendid lighting and areas where it was really great to have a walk through... and the Alienware systems being the official sponsor to game development...i am a huge fan of Alienware systems and seeing that in the banner makes me god damn sure that the graphics was ought to be good and wow!!! it was... (well occasionally!!!)
But hey people this game too has sadly got the same tag-line
"your Best friend is your worst enemy"
What a waste in story board!!!!
Subscribe to:
Post Comments (Atom)
Pushing the Boundaries: From Nanoscale to Interstellar
In the ever-evolving realm of human ingenuity, we stand at the precipice of shattering barriers that once seemed insurmountable. From the in...
-
In the ever-evolving realm of human ingenuity, we stand at the precipice of shattering barriers that once seemed insurmountable. From the in...
-
The prompt I gave: A surreal Indian stepwell, with sci-fi technology elements from the 25th century, illuminated by vibrant neon lights and...
-
I was a lonely and curious guy who didn`t have much exposure to what people do in work place or industry. having stepped in to it. i feel li...
No comments:
Post a Comment