Monday, June 22, 2009

ProtoType - The one and All powerful...


What happens when you mix two dozen Super hero characters in to one and make a game out of it.... well you get Alex Mercer, the hero( or better yet the mutated viruses prior host) who has the varying powers of Spider-man, Symbiotic Venom, as well as small time villains and some crazy artistic development ideas for some special powers from the most characters of the X-Men series...

The story takes place in the city of Manhattan, where a lethal biological virus or a weapon is released by Alex and the virus takes the nearest host,that is Alex again due to fact that he is dead because he was killed for his wrong-doing... being dead and born again due to the viruses development in to the body makes him a killing machine but still he loses memory of his past and the story captivates in the narrative style and the pace is carried by lesser character involvement to knowing what has happened to him and what he is to do next(with some twists here and there)...

The game is superb in the sense of varying powers and the damage one can does to the environment with it. You start up with very limited powers in the beginning of the game and starts to earn them one after the other through a unique system called earn and pay by your EP(Experience Points),which you will get by doing missions in the way you are asked to and in doing some side mission,where you will be awarded medals for the achievements you get.

The game is developed by Activision, the company which owns the rights for most of the comic book heroes from Marvel as well as Microsoft... so what they did make out of the game with Alex is equally good in game play and the controls for which is also quite easy in the Xbox 360 controller... (for those of you with no XBOX 360 controller... never mind use the emulators that make your normal analog to be believed as Xbox one by the game) and do you know another thing, Prototype is now being made in to Comic series from seeing the success of the game... boy they sure know how to develop stories from nothing but a single line...

well regarding the game controls you have to memorize lots of movement keys, if you play by the keyboard... but don`t worry one can always develop favourite moves to kill almost every enemy...

The games open environment is a feel good factor there is always some small missions to play in every block of the city and some cool ways to know the past by consuming peoples memories and people too....(EEw that`s gross, anyway the web of intrigue to know about the story plots and movements is cool in some sense, the cut-scene are damn good in it) you will have to change yourself or morph in to someone else for


1.Knowing their intention and about Alex`s association with them.
2.To give yourself out for the identity of some commanders in a base so that you can infiltrate the security.
3.Command someone in disguise of a soldier to take down the enemy artillery or even people( that's so cool, you need to experience it)
4.learning some Techniques such as riding tanks and Helicopter...

All this can be done in a flick of keys in the controller. but in a battle with large amount of hunters( the Villainous creatures in the game) where accessing the wheel of powers is quite tough and every time you morph from Alex to someone else you need to select the powers once again.. the cool thing about it is that you can select and use more than one in combination( my favorite is the Hammer hand and whip slash)

The navigation and the selection of enemies is also quite easy... you can climb almost any building race to its top take down helicopters or even hijack them or if you feel like an adventurer to explore it all in foot then you can always glide to the Bottom of the city from the tallest sky scrapers in a way in which you would only dream of like falling from the sky...


weapon system is also unique you can pick up and throw almost anything in the game cars, broken lamps,tanks,even people, and also the weapons of some of the soldiers hit by you or they dropped it by your force of action.

The game has a feel of longing for more. most of the missions are short like asking you to escort tanks take down some enemy fields and some infectious villains. The longest mission was the one involving the Super villain named Elizabeth Green,where you have to kill three tentacles of Infection and then kill and consume Elizabeth Green.( It took me nearly 25 to 30 minutes and that to my health was reducing in an alarming rate )

The game`s graphics is good as its just 5 GB consumption of the hard disk is very reasonable too... the main drawback is that the crowd in the game is so repetitive in every corner the crowd looks just the same...The best is the way Alex moves its totally fluid you can scale scrapers in seconds jump and make a rummaging attack and still you have quick recovery of your health.. The AI is much intelligent, the soldiers always have a keen interest to your moves any unusual movement noticed on you will be enough to trigger the alarm and start a air strike on you which is usually 2 to 3 helicopters in the sky and 2 tanks on the ground... you chose between either evading the pursuit by running in to a hide spot and transform and disguise yourself or otherwise kill them all( i always prefer the hard way, what use is a game with no power of thrill in kill, YEAH!!)

Altogether, the game is promising to have 15 to 20 hours straight on main missions and some side missions but there is a lot to do even then there are missions involving test of your ability to fly high, sprint in building tops, and take down helicopters and tentacles of infection by given powers such as Rocket launcher or tanks...

one thing that i hate to tell you is that most games i have played in the past seems to be wound around the same theme... You are in a bad situation and you are in search of an unsolved answer and by the end you get to know that

YOUR BEST FRIEND IS YOUR WORST ENEMY....

I hope to see that games in the future jump out of this very old story telling system and come out with something very interesting to listen to and play.....

No comments:

Post a Comment

Pushing the Boundaries: From Nanoscale to Interstellar

In the ever-evolving realm of human ingenuity, we stand at the precipice of shattering barriers that once seemed insurmountable. From the in...